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IPPS
2009
IEEE
14 years 3 months ago
Multi-dimensional characterization of temporal data mining on graphics processors
Through the algorthmic design patterns of data parallelism and task parallelism, the graphics processing unit (GPU) offers the potential to vastly accelerate discovery and innovat...
Jeremy S. Archuleta, Yong Cao, Thomas Scogland, Wu...
MM
2005
ACM
215views Multimedia» more  MM 2005»
14 years 2 months ago
OpenVIDIA: parallel GPU computer vision
Graphics and vision are approximate inverses of each other: ordinarily Graphics Processing Units (GPUs) are used to convert “numbers into pictures” (i.e. computer graphics). I...
James Fung, Steve Mann
DIGRA
2003
Springer
14 years 2 months ago
Characters in Computer Games: Toward Understanding Interpretation and Design
Interpretation of characters is a fundamental feature of human behavior. Even with limited information available, people will assign personality – even to inanimate objects. Cha...
Petri Lankoski, Satu Heliö, Inger Ekman
CHI
1999
ACM
14 years 1 months ago
PingPongPlus: Design of an Athletic-Tangible Interface for Computer-Supported Cooperative Play
This paper introduces a novel interface for digitallyaugmented cooperative play. We present the concept of the "athletic-tangible interface," a new class of interaction ...
Hiroshi Ishii, Craig Wisneski, Julian Orbanes, Ben...
FLAIRS
2006
13 years 10 months ago
Designing an AI Elective to Encourage Undergraduate Research
This paper describes the design and execution of a roboticsthemed AI elective at a small liberal arts institution. An important goal of the course is to spark and nurture students...
Zachary Dodds