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PLDI
2012
ACM
11 years 11 months ago
Adaptive input-aware compilation for graphics engines
While graphics processing units (GPUs) provide low-cost and efficient platforms for accelerating high performance computations, the tedious process of performance tuning required...
Mehrzad Samadi, Amir Hormati, Mojtaba Mehrara, Jan...
OZCHI
2006
ACM
14 years 3 months ago
Indexical interaction design for context-aware mobile computer systems
This position paper outlines a current research project focusing on the challenges of interaction design for context-aware mobile computer systems. This challenge is approached fr...
Jesper Kjeldskov, Jeni Paay
VRML
2003
ACM
14 years 2 months ago
Behavior3D: an XML-based framework for 3D graphics behavior
Success of 3D applications on the Web inherently depends on object behavior and interaction. Current Web3D formats often fall short in supporting behavior modeling. This paper int...
Raimund Dachselt, Enrico Rukzio
DSVIS
2008
Springer
13 years 10 months ago
Graphic Rendering Considered as a Compilation Chain
Graphical rendering must be fast enough so as to avoid hindering the user perception/action loop. Traditionally, programmers interleave descriptions and optimizations to achieve su...
Benjamin Tissoires, Stéphane Conversy
EGITALY
2006
13 years 10 months ago
Implementing mesh-based approaches for deformable objects on GPU
These latest years witnessed an impressive improvement of graphics hardware both in terms of features and in terms of computational power. This improvement can be easily observed ...
Guido Ranzuglia, Paolo Cignoni, Fabio Ganovelli, R...