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EGH
2009
Springer
13 years 6 months ago
Parallel view-dependent tessellation of Catmull-Clark subdivision surfaces
We present a strategy for performing view-adaptive, crack-free tessellation of Catmull-Clark subdivision surfaces entirely on programmable graphics hardware. Our scheme extends th...
Anjul Patney, Mohamed S. Ebeida, John D. Owens
WSCG
2004
154views more  WSCG 2004»
13 years 10 months ago
Emulating an Offline Renderer by 3D Graphics Hardware
3D design software has since long employed graphics chips for low-quality real-time previewing. But their dramatically increased computing power now paves the way to accelerate th...
Jörn Loviscach
SI3D
2006
ACM
14 years 3 months ago
ShowMotion: camera motion based 3D design review
We describe a new interactive system for 3D design review, built to exploit the visual perception cue of motion parallax, in order to enhance shape perception and aesthetic evalua...
Nicholas Burtnyk, Azam Khan, George W. Fitzmaurice...
IEE
2007
126views more  IEE 2007»
13 years 9 months ago
Computer games software factory and edutainment platform for microsoft .NET
— This paper presents an environment targeted at computer games development industrialization in the .NET Platform. A computer game product line definition and its architecture a...
André Wilson Brotto Furtado, André L...
SAC
2002
ACM
13 years 8 months ago
Scalable, efficient epidemiological simulation
We describe the design and implementation of a system for simulating the spread of disease among individuals in a large urban population over the course of several weeks. In contr...
Stephen Eubank