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SCA
2007
13 years 10 months ago
Deformation styles for spline-based skeletal animation
We present a novel skinned skeletal animation system based on spline-aligned deformations for providing high quality and fully designable deformations in real-time. Our ambition i...
Sven Forstmann, Jun Ohya, Artus Krohn-Grimberghe, ...
RT
1999
Springer
13 years 12 months ago
Lighting Design: A Goal Based Approach using Optimisation
There is a need for reliable lighting design applications because available tools are limited and inappropriate for interactive or creative use. Architects and lighting designers ...
António Cardoso Costa, António Augus...
CGI
2001
IEEE
13 years 11 months ago
Using A-Buffer in Radiosity
Anti-aliasing in form factor computation and precise determination of shadow boundaries are important issiresfor Radiosity method. A-Buffer is a technique introduced by Carpenter ...
Q. Wang, J. H. Tang, C. H. Lim, H. C. Teh, Z. Y. H...

Book
410views
15 years 5 months ago
Action Arcade Adventure Set
"Have you ever played a side-scrolling action arcade game on your PC and wondered what it takes to program one? How do the programmers scroll their backgrounds so fast and mak...
Diana Gruber
GRAPHICSINTERFACE
2007
13 years 9 months ago
Robust pixel classification for 3D modeling with structured light
Modeling 3D objects and scenes is an important part of computer graphics. One approach to modeling is projecting binary patterns onto the scene in order to obtain correspondences ...
Yi Xu, Daniel G. Aliaga