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» Design and Implementation of a Workflow Rendering Engine
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JPDC
2007
167views more  JPDC 2007»
13 years 7 months ago
On the design of high-performance algorithms for aligning multiple protein sequences on mesh-based multiprocessor architectures
In this paper, we address the problem of multiple sequence alignment (MSA) for handling very large number of proteins sequences on mesh-based multiprocessor architectures. As the ...
Diana H. P. Low, Bharadwaj Veeravalli, David A. Ba...
ECLIPSE
2006
ACM
14 years 1 months ago
Visualization of clone detection results
The goal of a clone detection tool is to identify sections of code that are duplicated in a program. The result of the detection is presented in some manner for the user to view, ...
Robert Tairas, Jeff Gray, Ira D. Baxter
AIIDE
2008
13 years 9 months ago
OpenNERO: A Game Platform for AI Research and Education
OpenNERO is an open source game platform designed for game AI research. The software package combines features commonly available in modern game engines (such as 3D graphics, phys...
Igor Karpov, John Sheblak, Risto Miikkulainen
HPDC
2010
IEEE
13 years 8 months ago
Biocompute: towards a collaborative workspace for data intensive bio-science
The explosion of data in the biological community demands the development of more scalable and flexible portals for bioinformatic computation. To address this need, we put forth c...
Rory Carmichael, Patrick Braga-Henebry, Douglas Th...
WWW
2008
ACM
14 years 8 months ago
Improving relevance judgment of web search results with image excerpts
Current web search engines return result pages containing mostly text summary even though the matched web pages may contain informative pictures. A text excerpt (i.e. snippet) is ...
Zhiwei Li, Shuming Shi, Lei Zhang