We describe a methodology for Virtual Reality designers to capture and resynthesize the variations in sound made by objects when we interact with them through contact such as touc...
Richard Corbett, Kees van den Doel, John E. Lloyd,...
Ubiquitous computing is unusual amongst technological research arenas. Most areas of computer science research, such as programming language implementation, distributed operating s...
Flash devices have been widely used in embedded systems, laptop computers, and enterprise servers. However, the poor random writes have been an obstacle to running write-intensive...
Abstract: Software product line engineering is an established methodology for fast and effective development of software-intensive systems and services. To reap maximum benefits fr...
—The digital emulation of analog audio effects and synthesis components, through the simulation of lumped circuit components has seen a large amount of activity in recent years; ...