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PRESENCE
2007
167views more  PRESENCE 2007»
15 years 5 months ago
TimbreFields: 3D Interactive Sound Models for Real-Time Audio
We describe a methodology for Virtual Reality designers to capture and resynthesize the variations in sound made by objects when we interact with them through contact such as touc...
Richard Corbett, Kees van den Doel, John E. Lloyd,...
PUC
2007
113views more  PUC 2007»
15 years 5 months ago
Yesterday's tomorrows: notes on ubiquitous computing's dominant vision
Ubiquitous computing is unusual amongst technological research arenas. Most areas of computer science research, such as programming language implementation, distributed operating s...
Genevieve Bell, Paul Dourish
CIKM
2010
Springer
15 years 4 months ago
StableBuffer: optimizing write performance for DBMS applications on flash devices
Flash devices have been widely used in embedded systems, laptop computers, and enterprise servers. However, the poor random writes have been an obstacle to running write-intensive...
Yu Li, Jianliang Xu, Byron Choi, Haibo Hu
HICSS
2010
IEEE
181views Biometrics» more  HICSS 2010»
15 years 4 months ago
Standards Initiatives for Software Product Line Engineering and Management within the International Organization for Standardiza
Abstract: Software product line engineering is an established methodology for fast and effective development of software-intensive systems and services. To reap maximum benefits fr...
Timo Käkölä
TASLP
2010
99views more  TASLP 2010»
15 years 4 months ago
A Virtual Model of Spring Reverberation
—The digital emulation of analog audio effects and synthesis components, through the simulation of lumped circuit components has seen a large amount of activity in recent years; ...
Stefan Bilbao, Julian Parker
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