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ICALT
2006
IEEE
15 years 10 months ago
VISOLE: A New Game-based Situated Learning Paradigm
VISOLE (Virtual Interactive Student-Oriented Learning Environment) is a new Game-based Situated Learning Paradigm for Web-based teaching and learning, which aims to help students ...
Junjie Shang, Morris Siu Yung Jong, Fong Lok Lee, ...
AOSD
2006
ACM
15 years 10 months ago
Towards supporting on-demand virtual remodularization using program graphs
OOP style requires programmers to organize their code according to objects (or nouns, using natural language as a metaphor), causing a program’s actions (verbs) to become scatte...
David Shepherd, Lori L. Pollock, K. Vijay-Shanker
VEE
2009
ACM
240views Virtualization» more  VEE 2009»
15 years 10 months ago
Memory buddies: exploiting page sharing for smart colocation in virtualized data centers
Many data center virtualization solutions, such as VMware ESX, employ content-based page sharing to consolidate the resources of multiple servers. Page sharing identifies virtual...
Timothy Wood, Gabriel Tarasuk-Levin, Prashant J. S...
SIGCOMM
2009
ACM
15 years 10 months ago
Virtual individual servers as privacy-preserving proxies for mobile devices
People increasingly generate content on their mobile devices and upload it to third-party services such as Facebook and Google Latitude for sharing and backup purposes. Although t...
Ramón Cáceres, Landon P. Cox, Harold...
130
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ANSS
2002
IEEE
15 years 9 months ago
Temporal Uncertainty Time Warp: An Agent-Based Implementation
This paper introduces TUTW – Temporal Uncertainty Time Warp – a control engine designed for an exploitation of temporal uncertainty (TU) in general optimistic simulations, and...
Roberto Beraldi, Libero Nigro, Antonino Orlando, F...