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ICALT
2006
IEEE
15 years 10 months ago
VISOLE: A New Game-based Situated Learning Paradigm
VISOLE (Virtual Interactive Student-Oriented Learning Environment) is a new Game-based Situated Learning Paradigm for Web-based teaching and learning, which aims to help students ...
Junjie Shang, Morris Siu Yung Jong, Fong Lok Lee, ...
AOSD
2006
ACM
15 years 9 months ago
Towards supporting on-demand virtual remodularization using program graphs
OOP style requires programmers to organize their code according to objects (or nouns, using natural language as a metaphor), causing a program’s actions (verbs) to become scatte...
David Shepherd, Lori L. Pollock, K. Vijay-Shanker
VEE
2009
ACM
240views Virtualization» more  VEE 2009»
15 years 10 months ago
Memory buddies: exploiting page sharing for smart colocation in virtualized data centers
Many data center virtualization solutions, such as VMware ESX, employ content-based page sharing to consolidate the resources of multiple servers. Page sharing identifies virtual...
Timothy Wood, Gabriel Tarasuk-Levin, Prashant J. S...
SIGCOMM
2009
ACM
15 years 10 months ago
Virtual individual servers as privacy-preserving proxies for mobile devices
People increasingly generate content on their mobile devices and upload it to third-party services such as Facebook and Google Latitude for sharing and backup purposes. Although t...
Ramón Cáceres, Landon P. Cox, Harold...
129
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ANSS
2002
IEEE
15 years 8 months ago
Temporal Uncertainty Time Warp: An Agent-Based Implementation
This paper introduces TUTW – Temporal Uncertainty Time Warp – a control engine designed for an exploitation of temporal uncertainty (TU) in general optimistic simulations, and...
Roberto Beraldi, Libero Nigro, Antonino Orlando, F...