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» Design and construction of organic computing systems
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DIGRA
2005
Springer
15 years 10 months ago
Extending Soft Models to Game Design: Flow, Challenges and Conflicts
Challenge and conflict are elements that all game designers strive to engineer into their games. Research shows that challenge is what drives a high proportion of games players ye...
Abdennour El Rhalibi, Martin Hanneghan, Stephen Ta...
CODES
2003
IEEE
15 years 10 months ago
Transaction level modeling: an overview
Recently, the transaction-level modeling has been widely referred to in system-level design community. However, the transaction-level models(TLMs) are not well defined and the us...
Lukai Cai, Daniel Gajski
NETGAMES
2004
ACM
15 years 10 months ago
Implementation of a service platform for online games
Large-scale multiplayer online games require considerable investment in hosting infrastructures. However, the difficulty of predicting the success of a new title makes investing ...
Anees Shaikh, Sambit Sahu, Marcel-Catalin Rosu, Mi...
CORR
2010
Springer
141views Education» more  CORR 2010»
15 years 4 months ago
Designing and Embedding Reliable Virtual Infrastructures
In a virtualized infrastructure where physical resources are shared, a single physical server failure will terminate several virtual servers and crippling the virtual infrastructu...
Wai-Leong Yeow, Cédric Westphal, Ulas C. Ko...
JTRES
2010
ACM
15 years 4 months ago
Static checking of safety critical Java annotations
The Safety Critical Java Specification intends to support the development of programs that must be certified. The specification includes a number of annotations used to constrain ...
Daniel Tang, Ales Plsek, Jan Vitek