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» Design and evaluation challenges of serious games
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ATAL
2011
Springer
12 years 6 months ago
GUARDS: game theoretic security allocation on a national scale
Building on research previously reported at AAMAS conferences, this paper describes an innovative application of a novel gametheoretic approach for a national scale security deplo...
James Pita, Milind Tambe, Christopher Kiekintveld,...
HUC
2010
Springer
13 years 8 months ago
MoviPill: improving medication compliance for elders using a mobile persuasive social game
Medication compliance is a critical component in the success of any medical treatment. However, only 50% of patients correctly adhere to their prescription regimens. Mobile and ub...
Rodrigo de Oliveira, Mauro Cherubini, Nuria Oliver
DAC
2006
ACM
13 years 9 months ago
A fast HW/SW FPGA-based thermal emulation framework for multi-processor system-on-chip
With the growing complexity in consumer embedded products and the improvements in process technology, Multi-Processor SystemOn-Chip (MPSoC) architectures have become widespread. T...
David Atienza, Pablo Garcia Del Valle, Giacomo Pac...
ATAL
2008
Springer
13 years 9 months ago
Using multi-agent potential fields in real-time strategy games
Bots for Real Time Strategy (RTS) games provide a rich challenge to implement. A bot controls a number of units that may have to navigate in a partially unknown environment, while...
Johan Hagelbäck, Stefan J. Johansson
AINA
2008
IEEE
14 years 1 months ago
An Analytical Study of Wireless Error Models for Bluetooth Networks
Data transmission over wireless networks is challenging due to the occurrence of burst errors, and packet loss caused by such errors seriously limits the maximum achievable throug...
Hao-Hsiang Hung, Ling-Jyh Chen