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» Design and implementation of a network simulation system
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GROUP
2010
ACM
15 years 2 months ago
The human factors of consistency maintenance in multiplayer computer games
Consistency maintenance (CM) techniques are a crucial part of many distributed systems, and are particularly important in networked games. In this paper we describe a framework of...
Cheryl Savery, T. C. Nicholas Graham, Carl Gutwin
SIGCOMM
2012
ACM
13 years 7 months ago
Spinal codes
A fundamental problem in wireless networks is to develop communication protocols that achieve high throughput in the face of noise, interference, and fading, all of which vary wit...
Jonathan Perry, Peter Iannucci, Kermin Fleming, Ha...
CCGRID
2003
IEEE
15 years 10 months ago
CARDs: Cluster-Aware Remote Disks
This paper presents Cluster-Aware Remote Disks (CARDs), a Single System I/O architecture for cluster computing. CARDs virtualize accesses to remote cluster disks over a System Are...
Vlad Olaru, Walter F. Tichy
ICICS
2001
Springer
15 years 9 months ago
Enforcing Obligation with Security Monitors
With the ubiquitous deployment of large scale networks more and more complex human interactions are supported by computer applications. This poses new challenges on the expressive...
Carlos Ribeiro, Andre Zuquete, Paulo Ferreira
GLOBECOM
2009
IEEE
15 years 11 months ago
PreDA: Predicate Routing for DTN Architectures over MANET
—We consider a Delay Tolerant Network (DTN) whose users (nodes) are connected by an underlying Mobile Ad hoc Network (MANET) substrate. Users can declaratively express high-level...
Flavio Esposito, Ibrahim Matta