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» Design and implementation of a network simulation system
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131
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IJCV
2007
155views more  IJCV 2007»
15 years 3 months ago
3D Reconstruction by Shadow Carving: Theory and Practical Evaluation
Abstract. Cast shadows are an informative cue to the shape of objects. They are particularly valuable for discovering object’s concavities which are not available from other cues...
Silvio Savarese, Marco Andreetto, Holly E. Rushmei...
141
Voted
TROB
2008
107views more  TROB 2008»
15 years 3 months ago
Templates and Anchors for Antenna-Based Wall Following in Cockroaches and Robots
The interplay between robotics and neuromechanics facilitates discoveries in both fields: nature provides roboticists with design ideas, while robotics research elucidates critical...
J. Lee, S. N. Sponberg, Owen Y. Loh, Andrew G. Lam...
ICSE
2003
IEEE-ACM
15 years 8 months ago
A Tutorial on Feature Oriented Programming and Product-Lines
ct Feature Oriented Programming (FOP) is a design methodology and tools for program synthesis. The goal is to specify a target program in terms of the features that it offers, and ...
Don S. Batory
160
Voted
INFOCOM
2000
IEEE
15 years 8 months ago
Freeze-TCP: A True End-to-End TCP Enhancement Mechanism for Mobile Environments
Abstract— Optimizing TCP (Transport Layer) for mobility has been researched extensively. We present a brief summary of existing results which indicates that most schemes require ...
Tom Goff, James Moronski, Dhananjay S. Phatak, Vip...
141
Voted
CN
2002
117views more  CN 2002»
15 years 3 months ago
Achieving differentiated services through multi-class probabilistic priority scheduling
Differentiated Services (DiffServ) is a promising architecture for the next generation Internet due to its scalable and flexible design. In DiffServ, scheduling disciplines play an...
Chen-Khong Tham, Qi Yao, Yuming Jiang