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» Design and implementation of network puzzles
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HPDC
2010
IEEE
15 years 5 months ago
Multi-GPU volume rendering using MapReduce
In this paper we present a multi-GPU parallel volume rendering implemention built using the MapReduce programming model. We give implementation details of the library, including s...
Jeff A. Stuart, Cheng-Kai Chen, Kwan-Liu Ma, John ...
DAC
1999
ACM
16 years 5 months ago
A Novel VLSI Layout Fabric for Deep Sub-Micron Applications
We propose a new VLSI layout methodology which addresses the main problems faced in Deep Sub-Micron (DSM) integrated circuit design. Our layout "fabric" scheme eliminate...
Sunil P. Khatri, Amit Mehrotra, Robert K. Brayton,...
INFOCOM
2009
IEEE
15 years 11 months ago
FS2You: Peer-Assisted Semi-Persistent Online Storage at a Large Scale
—It has been widely acknowledged that online storage systems within the “cloud” of the Internet provide services of a substantial value to end users who wish to share files ...
Ye Sun, Fangming Liu, Bo Li, Baochun Li, Xinyan Zh...
RTAS
1997
IEEE
15 years 8 months ago
Scalable Hardware Priority Queue Architectures for High-Speed Packet Switches
ÐWith effective packet-scheduling mechanisms, modern integrated networks can support the diverse quality-of-service requirements of emerging applications. However, arbitrating bet...
Sung-Whan Moon, Kang G. Shin, Jennifer Rexford
MOBISYS
2009
ACM
16 years 5 months ago
SPATE: small-group PKI-less authenticated trust establishment
Establishing trust between a group of individuals remains a difficult problem. Prior works assume trusted infrastructure, require an individual to trust unknown entities, or provi...
Yue-Hsun Lin, Ahren Studer, Hsu-Chun Hsiao, Jonath...