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» Design considerations for MRAM
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NETGAMES
2004
ACM
15 years 10 months ago
Implementation of a service platform for online games
Large-scale multiplayer online games require considerable investment in hosting infrastructures. However, the difficulty of predicting the success of a new title makes investing ...
Anees Shaikh, Sambit Sahu, Marcel-Catalin Rosu, Mi...
NSPW
2004
ACM
15 years 10 months ago
The user non-acceptance paradigm: INFOSEC's dirty little secret
(by Victor Raskin) This panel will address users’ perceptions and misperceptions of the risk/benefit and benefit/nuisance ratios associated with information security products, an...
Steven J. Greenwald, Kenneth G. Olthoff, Victor Ra...
115
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NSPW
2004
ACM
15 years 10 months ago
The role of suspicion in model-based intrusion detection
We argue in favor of the explicit inclusion of suspicion as a concrete concept to be used in the analysis of audit data in order to guide the search for evidence of misuse. Our ap...
Timothy Hollebeek, Rand Waltzman
WPES
2004
ACM
15 years 10 months ago
Privacy management for portable recording devices
The growing popularity of inexpensive, portable recording devices, such as cellular phone cameras and compact digital audio recorders, presents a significant new threat to privac...
J. Alex Halderman, Brent R. Waters, Edward W. Felt...
WS
2004
ACM
15 years 10 months ago
Analysis of the 802.11i 4-way handshake
802.11i is an IEEE standard designed to provide enhanced MAC security in wireless networks. The authentication process involves three entities: the supplicant (wireless device), t...
Changhua He, John C. Mitchell