Caches are designed to provide the best tradeoff between access speed and capacity for a set of target applications. Unfortunately, different applications, and even different phas...
A fundamental design question to ask in the development of a network game is—Which transport protocol should be used—TCP, UDP, or some other protocols? Seeking an objective an...
Rising interest in the applications of wireless sensor networks has spurred research in the development of computing systems for lowthroughput, energy-constrained applications. Un...
Multi-hop relaying is an important concept in tackling the inherent problems of limited capacity and coverage in cellular networks. It helps to solve the dead-spots problem and to...
There has been a growing interest in designing multi-agent based interactive dramas. A key research challenge faced in the design of these systems is to support open-ended user in...