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GRAPHITE
2003
ACM
14 years 21 days ago
Interactive visual method for motion and model reuse
We consider a repository of animation models and motions that can be reused to generate new animation sequences. For instance, a user can retrieve an animation of a dog kicking it...
Akanksha Huang, Zhiyong Huang, B. Prabhakaran, Con...
ICMI
2005
Springer
267views Biometrics» more  ICMI 2005»
14 years 28 days ago
XfaceEd: authoring tool for embodied conversational agents
In this paper, XfaceEd, our open source, platform independent tool for authoring 3D embodied conversational agents (ECAs) is presented. Following MPEG-4 Facial Animation (FA) stan...
Koray Balci
TOG
2010
117views more  TOG 2010»
13 years 2 months ago
Animation wrinkling: augmenting coarse cloth simulations with realistic-looking wrinkles
Moving garments and other cloth objects exhibit dynamic, complex wrinkles. Generating such wrinkles in a virtual environment currently requires either a time-consuming manual desi...
Damien Rohmer, Tiberiu Popa, Marie-Paule Cani, Ste...
GECCO
2009
Springer
103views Optimization» more  GECCO 2009»
14 years 1 days ago
Using performance fronts for parameter setting of stochastic metaheuristics
In this work, we explore the idea that parameter setting of stochastic metaheuristics should be considered as a multiobjective problem. The so-called “performance fronts” pres...
Johann Dréo
SIGGRAPH
1989
ACM
13 years 11 months ago
Goal-directed, dynamic animation of human walking
This paper presents a hybrid approach to the animation of human locomotion which combines goal-directed and dynamic motion control. Knowledge about a locomotion cycle is incorpora...
Armin Bruderlin, Thomas W. Calvert