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TOG
2008
127views more  TOG 2008»
13 years 7 months ago
Animating responsive characters with dynamic constraints in near-unactuated coordinates
This paper presents a technique to enhance a kinematically controlled virtual character with a generic class of dynamic responses to small perturbations. Given an input motion seq...
Yuting Ye, C. Karen Liu
CLEIEJ
2008
97views more  CLEIEJ 2008»
13 years 7 months ago
A finite bidimensional wavelet framework for computer graphics: Image equalization
A lot of material has been written about wavelet theory. Most of these texts provide an elegant framework from the functional and real analysis point of view. The complete infinit...
Francisco Jose Benavides Murillo, Edgar Benavides ...
GRAPHITE
2006
ACM
14 years 1 months ago
Real-time animation of ancient Roman sites
In the presented article we discuss and detail the general methodological approaches, the reconstruction strategies and the techniques that have been employed to achieve the 3D in...
Nadia Magnenat-Thalmann, Alessandro Enrico Foni, N...
AMDO
2006
Springer
13 years 11 months ago
Acquisition of Articulated Human Body Models Using Multiple Cameras
Abstract. Motion capture is an important application in different areas such as biomechanics, computer animation, and human-computer interaction. Current motion capture methods typ...
Aravind Sundaresan, Rama Chellappa
EUROGRAPHICS
2010
Eurographics
14 years 4 months ago
Improved Variational Guiding of Smoke Animations
Smoke animations are hard to art-direct because simple changes in parameters such as simulation resolution often lead to unpredictable changes in the final result. Previous work ...
Michael B. Nielsen and Brian B. Christensen