A pattern is a model or a template used to summarize and describe the behavior (or the trend) of a data having generally some recurrent events. Patterns have received a considerab...
Most of the proposed approaches in automatic service selection assume the existence of a common ontology among communicating agents. However, this assumption becomes difficult to...
Modularity is a key requirement for large ontologies in order to achieve re-use, maintainability, and evolution. Mechanisms for ‘normalisation’ to achieve analogous aims are s...
Constructing the controller of a mobile robot has several issues to be addressed: how to automate behavior generation procedure, how to insert available domain knowledge effective...
We consider a variant of the classic multi-armed bandit problem (MAB), which we call FEEDBACK MAB, where the reward obtained by playing each of n independent arms varies according...