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ACMACE
2005
ACM
14 years 1 months ago
Possession techniques for interaction in real-time strategy augmented reality games
There have been a number of interactive games created for Augmented Reality (AR) environments. In this paper, interaction techniques to support Real-Time Strategy (RTS) games in A...
Keith Phillips, Wayne Piekarski
INFOVIS
2003
IEEE
14 years 28 days ago
EdgeLens: An Interactive Method for Managing Edge Congestion in Graphs
An increasing number of tasks require people to explore, navigate and search extremely complex data sets visualized as graphs. Examples include electrical and telecommunication ne...
Nelson Wong, M. Sheelagh T. Carpendale, Saul Green...
CAISE
2003
Springer
14 years 27 days ago
Hybrid Publish-Subscribe: A Compromise Approach for Large-Scale
Abstract. The purpose of this article is to propose a scalable, topologically and traffic-wise self-adapting approach to a publish/subscribe paradigm for supporting event-based app...
Roman Szarowski
ITCC
2003
IEEE
14 years 28 days ago
A Method for Calculating Term Similarity on Large Document Collections
We present an efficient algorithm called the Quadtree Heuristic for identifying a list of similar terms for each unique term in a large document collection. Term similarity is de...
Wolfgang W. Bein, Jeffrey S. Coombs, Kazem Taghva
ICMI
2007
Springer
138views Biometrics» more  ICMI 2007»
14 years 1 months ago
Speech-filtered bubble ray: improving target acquisition on display walls
The rapid development of large interactive wall displays has been accompanied by research on methods that allow people to interact with the display at a distance. The basic method...
Edward Tse, Mark S. Hancock, Saul Greenberg