We introduce a family of box splines for efficient, accurate and smooth reconstruction of volumetric data sampled on the Body Centered Cubic (BCC) lattice, which is the favorable v...
Alireza Entezari, Dimitri Van De Ville, Torsten M&...
The task of reconstructing the derivative of a discrete function is essential for its shading and rendering as well as being widely used in image processing and analysis. We surve...
In this paper, we propose a face reconstruction technique that produces models that not only look good when texture mapped, but are also metrically accurate. Our method is designe...
High quality rendering and physics-based modeling in volume graphics have been limited because intensity-based volumetric data do not represent surfaces well. High spatial frequen...
We model the dynamic geometry of a time-varying scene as a 3D isosurface in space-time. The intersection of the isosurface with planes of constant time yields the geometry at a si...