Sciweavers

293 search results - page 3 / 59
» Design of Experiments via Information Theory
Sort
View
CORR
2008
Springer
211views Education» more  CORR 2008»
13 years 7 months ago
Competitive Design of Multiuser MIMO Systems based on Game Theory: A Unified View
Abstract--This paper considers the noncooperative maximization of mutual information in the Gaussian interference channel in a fully distributed fashion via game theory. This probl...
Gesualdo Scutari, Daniel Pérez Palomar, Ser...
ICML
2006
IEEE
14 years 8 months ago
Active learning via transductive experimental design
This paper considers the problem of selecting the most informative experiments x to get measurements y for learning a regression model y = f(x). We propose a novel and simple conc...
Kai Yu, Jinbo Bi, Volker Tresp
EDBT
2008
ACM
206views Database» more  EDBT 2008»
14 years 7 months ago
Designing an inductive data stream management system: the stream mill experience
There has been much recent interest in on-line data mining. Existing mining algorithms designed for stored data are either not applicable or not effective on data streams, where r...
Hetal Thakkar, Barzan Mozafari, Carlo Zaniolo
SOFSEM
2009
Springer
14 years 4 months ago
When Analysis Fails: Heuristic Mechanism Design via Self-correcting Procedures
Abstract. Computational mechanism design (CMD) seeks to understand how to design game forms that induce desirable outcomes in multiagent systems despite private information, self-i...
David C. Parkes
JAIR
2002
99views more  JAIR 2002»
13 years 7 months ago
Optimizing Dialogue Management with Reinforcement Learning: Experiments with the NJFun System
Designing the dialogue policy of a spoken dialogue system involves many nontrivial choices. This paper presents a reinforcement learning approach for automatically optimizing a di...
Satinder P. Singh, Diane J. Litman, Michael J. Kea...