In this paper, we describe a framework for the computeraided evolution of the designs of object-oriented software systems. Evolution mechanisms are software structures that prepar...
To allow for an efficient usage of a device in pervasive computing environments, reliable and yet convenient user access is an important requirement. The problem becomes more comp...
Discussion of time in interactive computer music systems engineering has been largely limited to data acquisition rates and latency. Since music is an inherently time-based medium...
This chapter describes how the adaptive web technologies discussed in this book have been applied to news access. First, we provide an overview of different types of adaptivity in ...
New portable consumer embedded devices must execute multimedia applications (e.g., 3D games, video players and signal processing software, etc.) that demand extensive memory acces...