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» Design of Optical Access Systems using Computer Modeling
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UIST
2006
ACM
14 years 1 months ago
A direct texture placement and editing interface
The creation of most models used in computer animation and computer games requires the assignment of texture coordinates, texture painting, and texture editing. We present a novel...
Yotam I. Gingold, Philip L. Davidson, Jefferson Y....
ISORC
2009
IEEE
14 years 2 months ago
From Requirements to Code Revisited
In his article entitled "From Play-In Scenarios to Code: An Achievable Dream", David Harel presented a development schema that makes it possible to go from high-level us...
Tewfik Ziadi, Xavier Blanc, Amine Raji
DSOM
2005
Springer
14 years 1 months ago
Utilization and SLO-Based Control for Dynamic Sizing of Resource Partitions
This paper deals with a shared server environment where the server is divided into a number of resource partitions and used to host multiple applications at the same time. In a cas...
Zhikui Wang, Xiaoyun Zhu, Sharad Singhal
AUSAI
2004
Springer
14 years 1 months ago
Enhanced Importance Sampling: Unscented Auxiliary Particle Filtering for Visual Tracking
Abstract. The particle filter has attracted considerable attention in visual tracking due to its relaxation of the linear and Gaussian restrictions in the state space model. It is...
Chunhua Shen, Anton van den Hengel, Anthony R. Dic...
TPDS
2008
106views more  TPDS 2008»
13 years 7 months ago
Security-Aware Resource Allocation for Real-Time Parallel Jobs on Homogeneous and Heterogeneous Clusters
Security is increasingly becoming an important issue in the design of real-time parallel applications, which are widely used in the industry and academic organizations. However, ex...
Tao Xie 0004, Xiao Qin