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AIIDE
2008
13 years 11 months ago
Talking with NPCs: Towards Dynamic Generation of Discourse Structures
Dialogue in commercial games is largely created by teams of writers and designers who hand-author every line of dialogue and hand-specify the dialogue structure using finite state...
Christina R. Strong, Michael Mateas
ASSETS
2008
ACM
13 years 11 months ago
A3: a coding guideline for HCI+autism research using video annotation
Due to the profile of strengths and weaknesses indicative of autism spectrum disorders (ASD), technology may play a key role in ameliorating communication difficulties with this p...
Joshua M. Hailpern, Karrie Karahalios, James Halle...
ASSETS
2008
ACM
13 years 11 months ago
PowerUp: an accessible virtual world
PowerUp is a multi-player virtual world educational game with a broad set of accessibility features built in. This paper considers what features are necessary to make virtual worl...
Shari Trewin, Vicki L. Hanson, Mark Laff, Anna Cav...
ICSE
2010
IEEE-ACM
13 years 11 months ago
Linking e-mails and source code artifacts
E-mails concerning the development issues of a system constitute an important source of information about high-level design decisions, low-level implementation concerns, and the s...
Alberto Bacchelli, Michele Lanza, Romain Robbes
CHI
2008
ACM
13 years 11 months ago
Word usage and posting behaviors: modeling blogs with unobtrusive data collection methods
We present a large-scale analysis of the content of weblogs dating back to the release of the Blogger program in 1999. Over one million blogs were analyzed from their conception t...
Adam D. I. Kramer, Kerry Rodden