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CHI
2004
ACM
14 years 8 months ago
Physically large displays improve path integration in 3D virtual navigation tasks
Previous results have shown that users perform better on spatial orientation tasks involving static 2D scenes when working on physically large displays as compared to small ones. ...
Desney S. Tan, Darren Gergle, Peter Scupelli, Rand...
FUNGAMES
2010
13 years 8 months ago
Recognizing self in puppet controlled virtual avatars
Recent work in neuroscience suggests that there is a common coding in the brain between perception, imagination and execution of movement. Further, this common coding is considere...
Ali Mazalek, Michael Nitsche, Sanjay Chandrasekhar...
SOFTVIS
2010
ACM
13 years 6 months ago
VIPERS: visual prototyping environment for real-time imaging systems
This paper presents a novel environment for the visual design and prototyping of computer vision systems. The proposed environment consists of a modular architecture, where each m...
Frédéric Jean, Alexandra Branzan Alb...
CLUSTER
2006
IEEE
14 years 1 months ago
JOSHUA: Symmetric Active/Active Replication for Highly Available HPC Job and Resource Management
Most of today‘s HPC systems employ a single head node for control, which represents a single point of failure as it interrupts an entire HPC system upon failure. Furthermore, it...
Kai Uhlemann, Christian Engelmann, Stephen L. Scot...
DIMEA
2008
212views Multimedia» more  DIMEA 2008»
13 years 9 months ago
A game-engine based virtual museum authoring and presentation system
In this paper we present a system that facilitates virtual museum development and usage. The system is based on a game engine, ensuring thus minimal cost and good performance, and...
Victor Mateevitsi, Michael Sfakianos, George Lepou...