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WSCG
2004
197views more  WSCG 2004»
13 years 9 months ago
Collision Prediction Using MKtrees
In this paper, the collision prediction between polyhedra under screw motions and a static scene using a new K dimensional tree data structure (Multiresolution Kdtree, MKtree) is ...
Marta Franquesa-Niubó, Pere Brunet
FPGA
2011
ACM
330views FPGA» more  FPGA 2011»
12 years 11 months ago
CoRAM: an in-fabric memory architecture for FPGA-based computing
FPGAs have been used in many applications to achieve orders-of-magnitude improvement in absolute performance and energy efficiency relative to conventional microprocessors. Despit...
Eric S. Chung, James C. Hoe, Ken Mai
SI3D
1997
ACM
13 years 12 months ago
Two-Handed Direct Manipulation on the Responsive Workbench
We have built a system that allows users to naturally manipulate virtual 3D models with both hands on the Responsive Workbench, a tabletop VR device. Our design is largely based u...
Lawrence D. Cutler, Bernd Fröhlich, Pat Hanra...
ECBS
1997
IEEE
118views Hardware» more  ECBS 1997»
13 years 12 months ago
A generic system for interactive real-time animation
We present a new approach to an interactive design and analysis environment for visual languages. The main components, i.e., editor, animator, and interpreter, are introduced. The...
Marita Dücker, Georg Lehrenfeld, Wolfgang M&u...
CHI
2010
ACM
14 years 2 months ago
Where are you pointing?: the accuracy of deictic pointing in CVEs
Deictic reference – pointing at things during conversation – is ubiquitous in human communication, and should also be an important tool in distributed collaborative virtual en...
Nelson Wong, Carl Gutwin