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NOSSDAV
2001
Springer
14 years 2 days ago
Network support for mobile multimedia using a self-adaptive distributed proxy
Recent advancements in video and audio codec technologies (e.g., RealVideo [18]) make multimedia streaming possible across a wide range of network conditions. With an increasing t...
Zhuoqing Morley Mao, Hoi-sheung Wilson So, Byungho...
IPPS
2008
IEEE
14 years 2 months ago
Immersive real-time large-scale network simulation: A research summary
Immersive real-time large-scale network simulation is a technique that supports simulation of large-scale networks to interact with real implementations of network protocols, netw...
Jason Liu
ICDCS
2007
IEEE
14 years 1 months ago
Distributed Slicing in Dynamic Systems
Peer to peer (P2P) systems are moving from application specific architectures to a generic service oriented design philosophy. This raises interesting problems in connection with...
Antonio Fernández, Vincent Gramoli, Ernesto...
ECLIPSE
2007
ACM
13 years 11 months ago
Building, deploying, and monitoring distributed applications with Eclipse and R-OSGI
Designing and testing distributed applications is still a difficult task that requires in-depth knowledge about networking issues. Eclipse is, among other things, a powerful and w...
Jan S. Rellermeyer, Gustavo Alonso, Timothy Roscoe
MM
2004
ACM
145views Multimedia» more  MM 2004»
14 years 1 months ago
Proportional service differentiation in wireless LANs using spacing-based channel occupancy regulation
In this paper, we propose Spacing-based Channel Occupancy Regulation (SCORE) MAC protocol that provides proportional service differentiation in terms of normalized throughput in w...
Qi Xue, Aura Ganz