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CHI
2000
ACM
14 years 2 days ago
The social life of small graphical chat spaces
This paper provides a unique quantitative analysis of the social dynamics of three chat rooms in the Microsoft VChat graphical chat system. Survey and behavioral data were used to...
Marc A. Smith, Shelly Farnham, Steven M. Drucker
CHI
2002
ACM
14 years 8 months ago
Ears and hair: what headsets will people wear?
Many different audio headsets are commercially available. To choose a headset for a short-term use environment, we conducted a pilot study to elicit end-user criteria for headsets...
Rebecca E. Grinter, Allison Woodruff
CHI
2008
ACM
14 years 8 months ago
Information spaces - building meeting rooms in virtual environments
Virtual worlds are typically designed to recreate the familiar physical world, both in the design of the spaces and the ways that people interact within them. In this paper we des...
Drew Harry, Judith S. Donath
GROUP
2005
ACM
14 years 1 months ago
Real-world oriented information sharing using social networks
While users disseminate various information in the open and widely distributed environment of the Semantic Web, determination of who shares access to particular information is at ...
Junichiro Mori, Tatsuhiko Sugiyama, Yutaka Matsuo
HUC
2004
Springer
14 years 1 months ago
Everyday Encounters with Context-Aware Computing in a Campus Environment
As ubiquitous computing technologies mature, they must move out of laboratory settings and into the everyday world. In the process, they will increasingly be used by heterogeneous ...
Louise Barkhuus, Paul Dourish