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DIMEA
2008
164views Multimedia» more  DIMEA 2008»
13 years 9 months ago
Lessons learned: game design for large public displays
This paper presents the design and deployment of Polar Defence, an interactive game for a large public display. We designed this display based on a model of "users" and ...
Matthias Finke, Anthony Tang, Rock Leung, Michael ...
ICALT
2006
IEEE
14 years 1 months ago
Multi-Dimensional Model-based Genericity in Omega+
Future CSCL technologies are described by the community as flexible, tailorable, and appropriate for various collaborative settings, conditions and contexts. This paper describes ...
Jacques Lonchamp
ISWC
1998
IEEE
13 years 12 months ago
Development of a Commercially Successful Wearable Data Collection System
Symbol Technologies has completed a unique accomplishment; it has created a commercially successful Wearable Computer. The success of this product is directly due to a structured ...
Robert Stein, Stephen Ferrero, Margaret Hetfield, ...
IJVR
2007
108views more  IJVR 2007»
13 years 7 months ago
Design and Narrative Structure for the Virtual Human Scenarios
—This article describes the design of the two application scenarios of the Virtual Human project and its integration into the Virtual Human system. This includes overall concepts...
Stefan Göbel, Ido Aharon Iurgel, Markus R&oum...
VR
2008
IEEE
202views Virtual Reality» more  VR 2008»
13 years 7 months ago
FARMTASIA: an online game-based learning environment based on the VISOLE pedagogy
Virtual interactive student-oriented learning environment (VISOLE) is a game-based constructivist pedagogical approach that encompasses the creation of an online interactive world ...
Kevin K. F. Cheung, Morris Siu Yung Jong, Fong Lok...