Recently, multimodal and affective technologies have been adopted to support expressive and engaging interaction, bringing up a plethora of new research questions. Among the chall...
Lassi A. Liikkanen, Giulio Jacucci, Eero Huvio, To...
Abstract This article attempts to demystify computer vision for novice programmers through a survey of new applications in the arts, system design considerations, and contemporary ...
Tracking technologies, such as eye and head-tracking, provide novel techniques for interacting with video games. For instance, players can shoot with their eyes in a first person ...
In previous work we have presented a prototype of an assistant system for the blind that can be used for self-localization and interactive object identification of static objects ...
In this paper, we introduce a novel interface, the Tangible Spin Cube, for experiencing a 3D ring menu in real space. It enables a tangible object-referenced 3D ring menu and its ...