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PRESENCE
2006
197views more  PRESENCE 2006»
13 years 8 months ago
A Spring Model for Whole-Hand Virtual Grasping
We present a physically-based approach to grasping and manipulation of virtual objects that produces visually realistic results, addresses the problem of visual interpenetration o...
Christoph W. Borst, Arun P. Indugula
ISVC
2007
Springer
14 years 2 months ago
A Vision-Based Architecture for Intent Recognition
Abstract. Understanding intent is an important aspect of communication among people and is an essential component of the human cognitive system. This capability is particularly rel...
Alireza Tavakkoli, Richard Kelley, Christopher Kin...
HUC
2011
Springer
12 years 8 months ago
HeatProbe: a thermal-based power meter for accounting disaggregated electricity usage
To promote energy-saving behavior, disaggregating electricity usage is critical for increasing consumer awareness of energy usage behavior. This study proposes HeatProbe, a therma...
Bo-Jhang Ho, Hsin-Liu Cindy Kao, Nan-Chen Chen, Ch...
VRST
2010
ACM
13 years 6 months ago
Shake-your-head: revisiting walking-in-place for desktop virtual reality
The Walking-In-Place interaction technique was introduced to navigate infinitely in 3D virtual worlds by walking in place in the real world. The technique has been initially devel...
Léo Terziman, Maud Marchal, Mathieu Emily, ...
CIKM
2008
Springer
13 years 10 months ago
The active reading task: e-books and their readers
This paper describes the Active Reading task, a recent addition to the INEX Book Search track1 . This task aims at exploring how people interact with e-books in different scenario...
Monica Landoni