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» Design patterns: between programming and software design
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DATE
2008
IEEE
130views Hardware» more  DATE 2008»
15 years 11 months ago
Temperature-Aware Scheduling and Assignment for Hard Real-Time Applications on MPSoCs
—Increasing integrated circuit (IC) power densities and temperatures may hamper multiprocessor system-on-chip (MPSoC) use in hard real-time systems. This article formalizes the t...
Thidapat Chantem, Robert P. Dick, Xiaobo Sharon Hu
IPPS
2005
IEEE
15 years 10 months ago
The SDVM - An Approach for Future Adaptive Computer Clusters
The Self Distributing Virtual Machine (SDVM) is a parallel computing machine which consists of a cluster of customary computers. The participating machines may have different comp...
Jan Haase, Frank Eschmann, Klaus Waldschmidt
CHES
2005
Springer
281views Cryptology» more  CHES 2005»
15 years 10 months ago
Data Remanence in Flash Memory Devices
Data remanence is the residual physical representation of data that has been erased or overwritten. In non-volatile programmable devices, such as UV EPROM, EEPROM or Flash, bits ar...
Sergei P. Skorobogatov
ASPLOS
2004
ACM
15 years 10 months ago
Fingerprinting: bounding soft-error detection latency and bandwidth
Recent studies have suggested that the soft-error rate in microprocessor logic will become a reliability concern by 2010. This paper proposes an efficient error detection techniqu...
Jared C. Smolens, Brian T. Gold, Jangwoo Kim, Baba...
NETGAMES
2004
ACM
15 years 10 months ago
Zoned federation of game servers: a peer-to-peer approach to scalable multi-player online games
Today’s Multi-player Online Games (MOGs) are challenged by infrastructure requirements, because of their server-centric nature. Peer-to-peer networks are an interesting alternat...
Takuji Iimura, Hiroaki Hazeyama, Youki Kadobayashi