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» Design patterns: between programming and software design
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VALUETOOLS
2006
ACM
176views Hardware» more  VALUETOOLS 2006»
15 years 10 months ago
How to solve large scale deterministic games with mean payoff by policy iteration
Min-max functions are dynamic programming operators of zero-sum deterministic games with finite state and action spaces. The problem of computing the linear growth rate of the or...
Vishesh Dhingra, Stephane Gaubert
VEE
2006
ACM
139views Virtualization» more  VEE 2006»
15 years 10 months ago
Vector LLVA: a virtual vector instruction set for media processing
We present Vector LLVA, a virtual instruction set architecture (VISA) that exposes extensive static information about vector parallelism while avoiding the use of hardware-speciļ¬...
Robert L. Bocchino Jr., Vikram S. Adve
E4MAS
2005
Springer
15 years 9 months ago
The Governing Environment
Abstract. Whenever a multiagent system is designed, many dependencies in the system are identified and must be solved in a correct way. Coordination deals with the management of s...
Michael Schumacher, Sascha Ossowski
LCPC
2005
Springer
15 years 9 months ago
Titanium Performance and Potential: An NPB Experimental Study
Titanium is an explicitly parallel dialect of JavaTM designed for high-performance scientific programming. It offers objectorientation, strong typing, and safe memory management...
Kaushik Datta, Dan Bonachea, Katherine A. Yelick
CASES
2004
ACM
15 years 9 months ago
A post-compiler approach to scratchpad mapping of code
ScratchPad Memories (SPMs) are commonly used in embedded systems because they are more energy-efficient than caches and enable tighter application control on the memory hierarchy...
Federico Angiolini, Francesco Menichelli, Alberto ...