This paper proposes a prefix-tree structure, called CPS-tree (Compact Pattern Stream tree) that efficiently discovers the exact set of recent frequent patterns from high-speed dat...
Software design patterns are documented best practice solutions that can be applied to reoccurring problems. Although well documented, there are often opportunities to apply them ...
"The term “design patterns” sounds a bit formal to the uninitiated and
can be somewhat off-putting when you first encounter it. But, in fact, design
patterns are just co...
This paper presents a graph transformation based approach to design pattern evolution. An evolution of a design pattern includes modifications of pattern elements, such as classes...
We present a model to support the design, analysis, and comparison of games through the use of game design patterns, descriptions of reoccurring interaction relevant to game play....