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CMMR
2005
Springer
130views Music» more  CMMR 2005»
14 years 22 days ago
Metris: A Game Environment for Music Performance
Abstract. Metris is a version of the Tetris game that uses a player’s musical response to control game performance. The game is driven by two factors: traditional game design and...
Mark Havryliv, Terumi Narushima
PUC
2010
118views more  PUC 2010»
13 years 9 months ago
Designing playful interactions for social interaction and physical play
This paper describes three design values that we apply for designing playful interactions. Interactive play objects can stimulate social interaction and physical play by providing ...
Tilde Bekker, Janienke Sturm, Berry Eggen
CHI
2008
ACM
14 years 11 months ago
Heuristic evaluation for games: usability principles for video game design
Most video games require constant interaction, so game designers must pay careful attention to usability issues. However, there are few formal methods for evaluating the usability...
David Pinelle, Nelson Wong
ACSAC
2003
IEEE
14 years 4 months ago
Security Design in Online Games
The emergence of online games has fundamentally changed security requirements for computer games, which previously were largely concerned with copy protection. In this paper, we e...
Jeff Jianxin Yan
DIGRA
2005
Springer
14 years 4 months ago
Build It to Understand It: Ludology Meets Narratology in Game Design Space
Building experimental games offers an alternative methodology for researching and understanding games, beyond what can be understood by playing and studying existing games alone. ...
Michael Mateas, Andrew Stern