Sciweavers

4803 search results - page 24 / 961
» Design patterns for games
Sort
View
UML
2001
Springer
14 years 3 months ago
UML Support for Designing Software Systems as a Composition of Design Patterns
Much of the research work on design patterns has primarily focused on discovering and documenting patterns. Design patterns promise early reuse benefits at the design stage. To rea...
Sherif M. Yacoub, Hany H. Ammar
TOOLS
1998
IEEE
14 years 3 months ago
Towards a Pattern Language for Object Oriented Design
Since the publication of the Design Patterns book, a large number of design patterns have been identified and codified. Unfortunately, these patterns are mostly organised in an ad...
James Noble
DIGRA
2005
Springer
14 years 4 months ago
Socially Adaptable Games
This paper introduces the concept of Social Adaptability, a characteristic of games that are explicitly designed to function in changing social environments, and provides initial ...
Daniel Eriksson, Staffan Björk, Johan Peitz
AUIC
2006
IEEE
14 years 4 months ago
Evaluation of user satisfaction and learnability for outdoor augmented reality gaming
We have developed an outdoor augmented reality game, Sky Invaders 3D, which is designed to be played by the game playing public. We conducted a user study to measure how much user...
Ben Avery, Wayne Piekarski, James R. Warren, Bruce...
AAAI
2012
12 years 1 months ago
HyperPlay: A Solution to General Game Playing with Imperfect Information
General Game Playing is the design of AI systems able to understand the rules of new games and to use such descriptions to play those games effectively. Games with imperfect infor...
Michael John Schofield, Timothy Joseph Cerexhe, Mi...