Sciweavers

4803 search results - page 5 / 961
» Design patterns for games
Sort
View
INFOCOM
2002
IEEE
14 years 3 months ago
Design of Wavelength Converting Switches for Optical Burst Switching
— Optical Burst Switching (OBS) is an experimental network technology that enables the construction of very high capacity routers, using optical data paths and electronic control...
Jeyashankher Ramamirtham, Jonathan S. Turner
IWEC
2008
14 years 6 days ago
Game Bot Detection Based on Avatar Trajectory
In recent years, online gaming has become one of the most popular Internet activities, but cheating activity, such as the use of game bots, has increased as a consequence. Generall...
Kuan-Ta Chen, Andrew Liao, Hsing-Kuo Kenneth Pao, ...
CORR
2004
Springer
137views Education» more  CORR 2004»
13 years 10 months ago
Implementation of Logical Functions in the Game of Life
: The Game of Life cellular automaton is a classical example of a massively parallel collision-based computing device. The automaton exhibits mobile patterns, gliders, and generato...
Jean-Philippe Rennard
TEDU
2008
124views Education» more  TEDU 2008»
13 years 10 months ago
'Killer Phrases': Design Steps for a Game with Digital Role-Playing Agents
The Killer Phrase game is a digital role-playing game where the player is the moderator of a discussion between two debating robots. In this article, the design steps for the creat...
Ulrike Spierling
AAAI
2006
14 years 5 days ago
ScriptEase - Motivational Behaviors for Interactive Characters in Computer Role-Playing Games
ScriptEase is a tool that allows authors with no programming experience to create interactive stories for computer role-playing games. Instead of writing scripting code manually, ...
Maria Cutumisu, Duane Szafron, Jonathan Schaeffer,...