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AIIDE
2008
14 years 7 days ago
Dynamic Expansion of Behaviour Trees
Artificial intelligence in games is typically used for creating player's opponents. Manual edition of intelligent behaviors for Non-Player Characters (NPCs) of games is a cum...
Gonzalo Flórez Puga, Marco Antonio Gó...
ICCV
1999
IEEE
14 years 12 months ago
Fluid Motion Recovery by Coupling Dense and Parametric Vector Fields
In this paper we address the problem of estimating and analyzing the motion in image sequences that involve fluid phenomena. In this context standard motion estimation techniques ...
Étienne Mémin, Patrick Pérez
DAC
2006
ACM
14 years 11 months ago
Prediction-based flow control for network-on-chip traffic
Networks-on-Chip (NoC) architectures provide a scalable solution to on-chip communication problem but the bandwidth offered by NoCs can be utilized efficiently only in presence of...
Ümit Y. Ogras, Radu Marculescu
SIGSOFT
2007
ACM
14 years 10 months ago
CTG: a connectivity trace generator for testing the performance of opportunistic mobile systems
The testing of the performance of opportunistic communication protocols and applications is usually done through simulation as i) deployments are expensive and should be left to t...
Roberta Calegari, Mirco Musolesi, Franco Raimondi,...
WWW
2007
ACM
14 years 10 months ago
Demographic prediction based on user's browsing behavior
Demographic information plays an important role in personalized web applications. However, it is usually not easy to obtain this kind of personal data such as age and gender. In t...
Jian Hu, Hua-Jun Zeng, Hua Li, Cheng Niu, Zheng Ch...