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HRI
2010
ACM
14 years 5 months ago
Investigating multimodal real-time patterns of joint attention in an hri word learning task
Abstract—Joint attention – the idea that humans make inferences from observable behaviors of other humans by attending to the objects and events that these others humans attend...
Chen Yu, Matthias Scheutz, Paul W. Schermerhorn
HRI
2010
ACM
14 years 5 months ago
Cooperative gestures: effective signaling for humanoid robots
Abstract—Cooperative gestures are a key aspect of humanhuman pro-social interaction. Thus, it is reasonable to expect that endowing humanoid robots with the ability to use such g...
Laurel D. Riek, Tal-Chen Rabinowitch, Paul Bremner...
ACMACE
2009
ACM
14 years 5 months ago
Classifying input for active games
Active games are video games that involve physical activity. Active games capture input via a variety of devices such as accelerometers, cameras, pressure sensors and exercise equ...
Tadeusz Stach, T. C. Nicholas Graham, Matthew Breh...
FDG
2009
ACM
14 years 5 months ago
Relating cognitive models of computer games to user evaluations of entertainment
As the interactive entertainment industry matures, a better understanding of what makes software entertaining is needed. A natural starting point is the application of traditional...
Paolo Piselli, Mark Claypool, James Doyle
IV
2008
IEEE
136views Visualization» more  IV 2008»
14 years 5 months ago
Visual Presentation Challenges for Mobile Spatial Applications: Three Case Studies
Using mobile devices for exploring and interacting with the user’s physical environment is among the most promising candidates for commercially successful future telecommunicati...
Peter Fröhlich, Matthias Baldauf, Peter Reich...
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