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ACMACE
2005
ACM
14 years 2 months ago
Rendezvous: supporting real-time collaborative mobile gaming in high latency environments
Despite the ever increasing popularity of handheld, networked gaming consoles, fully interactive real-time, multiplayer games designed for these platforms have yet to become a rea...
Angie Chandler, Joe Finney
OZCHI
2005
ACM
14 years 2 months ago
Spy-resistant keyboard: more secure password entry on public touch screen displays
Current software interfaces for entering text on touch screen devices mimic existing mechanisms such as keyboard typing or handwriting. These techniques are poor for entering priv...
Desney S. Tan, Pedram Keyani, Mary Czerwinski
OZCHI
2005
ACM
14 years 2 months ago
Supporting awareness in instant messaging: an empirical study and mechanism design
Supporting awareness plays a prominent role in facilitating natural and effective communication in Instant Messaging (IM). This paper reports our empirical study of awareness in I...
Minh Hong Tran, Yun Yang, Gitesh K. Raikundalia
OZCHI
2005
ACM
14 years 2 months ago
Personalisation in intelligent environments: managing the information flow
This paper describes research into the personalised delivery of information about an intelligent environment. The challenges we need to address are the dual forms of the Invisibili...
Craig Chatfield, David J. Carmichael, René ...
DSVIS
2005
Springer
14 years 2 months ago
Concept Analysis as a Formal Method for Menu Design
The design and construction of navigation menus for websites have traditionally been performed manually according to the intuition of a web developer. This paper introduces a new a...
Guo-Qiang Zhang, Gongqin Shen, Ye Tian, Jiayang Su...
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