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CHI
2010
ACM
15 years 5 months ago
Artificial subtle expressions: intuitive notification methodology of artifacts
We describe artificial subtle expressions (ASEs) as intuitive notification methodology for artifacts' internal states for users. We prepared two types of audio ASEs; one was ...
Takanori Komatsu, Seiji Yamada, Kazuki Kobayashi, ...
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CHI
2010
ACM
15 years 5 months ago
Push-and-pull switching: window switching based on window overlapping
We propose Push-and-Pull Switching, a window switching technique using window overlapping to implicitly define groups. Push-and-Pull Switching enables switching between groups and...
Quan Xu, Géry Casiez
CHI
2009
ACM
15 years 5 months ago
Computer usage in daily life
In this paper we explore the use of computer at home. This work is based on the automatic recording of application focus data in natural situation from a wide representative panel...
Thomas Beauvisage
CHI
2010
ACM
15 years 4 months ago
Doctors and psychosocial information: records and reuse in inpatient care
We conducted a field-based study at a large teaching hospital to examine doctors' use and documentation of patient care information, with a special focus on a patient's ...
Xiaomu Zhou, Mark S. Ackerman, Kai Zheng
ACMACE
2008
ACM
15 years 4 months ago
Designing location-based mobile games with a purpose: collecting geospatial data with CityExplorer
The games with a purpose paradigm proposed by Luis von Ahn [9] is a new approach for game design where useful but boring tasks, like labeling a random image found in the web, are ...
Sebastian Matyas, Christian Matyas, Christoph Schl...