Field usability research involves observing people in their own environments—for example, workplaces, homes, and schools—to learn their normal or natural behavior. Through fie...
Our aim is to introduce techniques that allow for active involvement of users throughout the design process, starting with the very early stages of ideation and exploration. The a...
Maryam Tohidi, William Buxton, Ronald Baecker, Abi...
: This paper begins with a long-term view of the development of cyberspace. This includes a brief examination of the worldview of a 16th-century mapmaker and over 4000 years of dev...
This research looks at design methods for children technologies. It takes a User-Centred Design approach, where the involvement of the users is essential to the achievement of sat...
The purpose of this study is to understand the laggard adoption of an SMS-based emergency alert system on a university campus. Based on findings from in-depth interviews and a foc...