Sciweavers

533 search results - page 95 / 107
» Designing Audio Aura
Sort
View
DIGRA
2005
Springer
14 years 3 months ago
socio-ec(h)o: Ambient Intelligence and Gameplay
This paper describes the preliminary research of an ambient intelligent system known as socioec(h)o. socio-ec(h)o explores the design and implementation of an ambient intelligent ...
Ron Wakkary, Marek Hatala, Robb Lovell, Milena Dro...
ICRA
2010
IEEE
183views Robotics» more  ICRA 2010»
13 years 7 months ago
The Bielefeld anthropomorphic robot head "Flobi"
A robot's head is important both for directional sensors and, in human-directed robotics, as the single most visible interaction interface. However, designing a robot's h...
Ingo Lütkebohle, Frank Hegel, Simon Schulz, M...
CHI
2009
ACM
14 years 10 months ago
PenLight: combining a mobile projector and a digital pen for dynamic visual overlay
Digital pen systems, originally designed to digitize annotations made on physical paper, are evolving to permit a wider variety of applications. Although the type and quality of p...
Hyunyoung Song, Tovi Grossman, George W. Fitzmauri...
MOBISYS
2009
ACM
14 years 10 months ago
SoundSense: scalable sound sensing for people-centric applications on mobile phones
Top end mobile phones include a number of specialized (e.g., accelerometer, compass, GPS) and general purpose sensors (e.g., microphone, camera) that enable new people-centric sen...
Hong Lu, Wei Pan, Nicholas D. Lane, Tanzeem Choudh...
MIR
2010
ACM
167views Multimedia» more  MIR 2010»
14 years 4 months ago
Improving automatic music classification performance by extracting features from different types of data
This paper discusses two sets of automatic musical genre classification experiments. Promising research directions are then proposed based on the results of these experiments. The...
Cory McKay, Ichiro Fujinaga