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» Designing Behaviors for Information Agents
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OZCHI
2009
ACM
14 years 2 months ago
Brute force interactions: leveraging intense physical actions in gaming
People use a wide range of intensity when interacting with computers, spanning from subtle to brute force. However, computer interfaces so far have mainly focused on interactions ...
Florian Mueller, Stefan Agamanolis, Frank Vetere, ...
ACMACE
2009
ACM
14 years 2 months ago
Running or gaming
We developed Exertainer, a sensor-enabled, interactive running entertainment system to support advanced exercise applications. We designed Exertainer to be used in urban environme...
Miru Ahn, Sungjun Kwon, Byunglim Park, Kyungmin Ch...
CF
2009
ACM
14 years 2 months ago
Core monitors: monitoring performance in multicore processors
As we reach the limits of single-core computing, we are promised more and more cores in our systems. Modern architectures include many performance counters per core, but few or no...
Paul E. West, Yuval Peress, Gary S. Tyson, Sally A...
CODES
2005
IEEE
14 years 1 months ago
Enhancing security through hardware-assisted run-time validation of program data properties
The growing number of information security breaches in electronic and computing systems calls for new design paradigms that consider security as a primary design objective. This i...
Divya Arora, Anand Raghunathan, Srivaths Ravi, Nir...
EH
1999
IEEE
214views Hardware» more  EH 1999»
14 years 19 hour ago
Coevolutionary Robotics
We address the fundamental issue of fully automated design (FAD) and construction of inexpensive robots and their controllers. Rather than seek an intelligent general purpose robo...
Jordan B. Pollack, Hod Lipson, Pablo Funes, Sevan ...