Due to the lack of built-in quality of service support, IEEE 802.11 ad-hoc networks presents serious defies in meeting the demands of multimedia applications. To overcome such ch...
In traditional computer games, it is not uncommon for the game world to be inhabited by numerous computergenerated characters, Non-Player Characters (NPCs). In pervasive games, pl...
Mobile phones are becoming increasingly personalized in terms of the data they store and the types of services they provide. At the same time, field studies have reported that the...
Amy K. Karlson, A. J. Bernheim Brush, Stuart E. Sc...
A longitudinal design was employed to collect three waves of survey data over a 14 month period from 2790 online gamers. Respondents were asked questions about their gaming activi...
This paper investigates television-watching practices amongst early adopters of personal hard-disk video recorders (PVRs such as TiVotm ) and Internet downloading of shows. Throug...