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ACMACE
2007
ACM
13 years 11 months ago
Tangible interfaces for real-time 3D virtual environments
Emergent game formats, such as machinima, that use game worlds as expressive 3D performance spaces have new expressive powers with an increase of the quality of their underlying g...
Ali Mazalek, Michael Nitsche
CHI
2006
ACM
14 years 8 months ago
Design requirements for technologies that encourage physical activity
Overweight and obesity are a global epidemic, with over one billion overweight adults worldwide (300+ million of whom are obese). Obesity is linked to several serious health probl...
Sunny Consolvo, Katherine Everitt, Ian E. Smith, J...
AVI
2006
13 years 9 months ago
Sticky, smelly, smoky context: experience design in the kitchen
In this position paper I reflect on the challenges to design, set up and evaluate a user experience in hybrid contexts, i.e., physical and digital ones, of everyday life. Categori...
Lucia Terrenghi
PDC
2006
ACM
14 years 1 months ago
UbiComp in opportunity spaces: challenges for participatory design
The rise of ubiquitous computing (UbiComp), where pervasive, wireless and disappearing technologies offer hitherto unavailable means of supporting activity, increasingly opens up ...
Eva Hornecker, John Halloran, Geraldine Fitzpatric...
ICPR
2002
IEEE
14 years 18 days ago
A Support System for Visually Impaired Persons to Understand Three-dimensional Visual Information Using Acoustic Interface
Visual information processing technology is very important in the implementation for sensory substitution of visually impaired persons as well as applications to factory automatio...
Yoshihiro Kawai, Fumiaki Tomita