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SBP
2012
Springer
12 years 3 months ago
Creating Interaction Environments: Defining a Two-Sided Market Model of the Development and Dominance of Platforms
Interactions between individuals, both economic and social, are increasingly mediated by technological systems. Such platforms facilitate interactions by controlling and regularizi...
Walter E. Beyeler, Andjelka Kelic, Patrick D. Finl...
HCI
2007
13 years 9 months ago
An RFID-Based Point-and-Listen Interface Providing Library Access for the Visually Impaired
Abstract. We present the AudioIndex prototype, a light-weight mobile RFIDbased point-and-listen interface that allows visually impaired to browse and search for audio books within ...
Daniel Fallman, Kent Lindbergh, Oskar Fjellstrom, ...
CHI
2007
ACM
14 years 8 months ago
A game design methodology to incorporate social activist themes
Can a set of articulated and tested methodologies be created whose endpoint is the reliable capacity for taking activist social themes into account? In this paper we explore a var...
Mary Flanagan, Helen Nissenbaum
AAI
2005
124views more  AAI 2005»
13 years 7 months ago
Lessons From Emotion Psychology For The Design Of Lifelike Characters
This special issue describes a number of applications that utilize lifelike characters that teach indirectly, by playing some role in a social interaction with a user. The design ...
Jonathan Gratch, Stacy Marsella
ACMDIS
2004
ACM
14 years 28 days ago
Easing the wait in the emergency room: building a theory of public information systems
In this paper we discuss a real world problem encountered during recent fieldwork: that of providing information in public settings when the information has both public and privat...
Eamonn O'Neill, Dawn Woodgate, Vassilis Kostakos