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CHI
2004
ACM
16 years 4 months ago
Trading design spaces: exchanging ideas on physical design environments
Physical design environments are places that support people engaged in the spatial, physical, tangible act of creation. It is now possible to augment workspaces with an amazing ar...
Wendy Ju, Margot Brereton, Michael Haller, Amanda ...
ELPUB
2006
ACM
15 years 10 months ago
A Subject-Machine-Object Interaction Reference Model and its Application in Electronic Publishing
The necessity of a subject–machine–object interaction (SMOI) reference model and its application in electronic publishing of the objects of our culture is considered. The comp...
Stoyan A. Poryazov
EUSAI
2004
Springer
15 years 9 months ago
Rich Interaction: Issues
The topic of this paper is rich interaction. Rich interaction borrows from tangible interaction and the concept of affordances. This is achieved through integral design of form, in...
Joep W. Frens, J. P. Djajadiningrat, Kees C. J. Ov...
CHI
2010
ACM
15 years 7 months ago
Sawtooth: interactive clarity and aesthetic complexity
Sawtooth (2009) is an artwork integrating performance, sound, and animation. This paper describes the design of Sawtooth, with particular reference to the balances it strikes betw...
Christopher Burns
AI
2006
Springer
15 years 4 months ago
Shifting viewpoints: Artificial intelligence and human-computer interaction
The AI and HCI communities have often been characterized as having opposing views of how humans and computers should interact. As both of them evolve, there is a deeper contrast t...
Terry Winograd