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» Designing Eyes-Free Interaction
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GECCO
2007
Springer
155views Optimization» more  GECCO 2007»
15 years 10 months ago
The effect of user interaction mechanisms in multi-objective IGA
In this paper four mechanisms, fine and coarse grained fitness rating, linguistic evaluation and active user intervention are compared for use in the multi-objective IGA. The inte...
Alexandra Melike Brintrup, Hideyuki Takagi
CHI
2010
ACM
15 years 9 months ago
Clutching at straws: using tangible interaction to provide non-visual access to graphs
We present a tangible user interface (TUI) called Tangible Graph Builder, that has been designed to allow visually impaired users to access graph and chart-based data. We describe...
David K. McGookin, Euan Robertson, Stephen A. Brew...
CHI
2009
ACM
16 years 4 months ago
Design influence on social play in distributed exertion games
Exertion games are an emerging form of interactive games that require players to invest significant physical effort as part of the gameplay, rather than just pressing buttons. The...
Florian Mueller, Martin R. Gibbs, Frank Vetere
CHI
2008
ACM
16 years 4 months ago
Designing for bystanders: reflections on building a public digital forum
In this paper, we reflect on the design and deployment process of MAGICBoard, a public display deployed in a university setting that solicits the electronic votes and opinions of ...
Anthony Tang, Matthias Finke, Michael Blackstock, ...
TEI
2009
ACM
115views Hardware» more  TEI 2009»
15 years 11 months ago
Fritzing: a tool for advancing electronic prototyping for designers
Today a growing community of DIY-practitioners, artists and designers are using microcontroller-based toolkits to express their concepts for digital artifacts by building them. Ho...
André Knörig, Reto Wettach, Jonathan C...