Applications involving interactive modeling of deformable objects require highly iterative, floating-point intensive numerical simulations. As the complexity of these models incr...
Shrirang M. Yardi, Benjamin Bishop, Thomas P. Kell...
Various performing arts increasingly employ projection screens and other information displays as essential elements of the show. We present some possibilities and lessons learned ...
We present content-aware free-space transparency, an approach to viewing and manipulating the otherwise hidden content of obscured windows through unimportant regions of overlappi...
This article presents a gesture detection and analysis framework for modelling multimodal interactions. It is particulary designed for its use in Virtual Reality (VR) applications...
Second Life, a participant-created multi-user virtual environment (MUVE), gained sudden media acclaim in 2006. Prior to that, the world was developing many of the characteristics ...