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» Designing Interfaces for art applications
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VR
1999
IEEE
167views Virtual Reality» more  VR 1999»
15 years 10 months ago
User-Centered Design and Evaluation of a Real-Time Battlefield Visualization Virtual Environment
The ever-increasing power of computers and hardware rendering systems has, to date, primarily motivated the creation of visually rich and perceptually realistic virtual environmen...
Deborah Hix, J. Edward Swan II, Joseph L. Gabbard,...
MOBIWAC
2009
ACM
16 years 15 days ago
Protocol design and analysis of a HIP-based per-application mobility management platform
Rapid evolution of wireless networking has provided wide-scale of different wireless access technologies like Bluetooth, ZigBee, 802.11a/b/g, DSRC, 3G UMTS, LTE, WiMAX, etc. The c...
László Bokor, László T...
TOOLS
1999
IEEE
15 years 10 months ago
A "Framework" for Object Oriented Frameworks Design
Object-oriented frameworks are an established tool for domain-specific reuse. Many framework design patterns and development processes have been documented, typically reverse engin...
David Parsons, Awais Rashid, Andreas Speck, Alexan...
CSCW
2010
ACM
16 years 2 months ago
Gone but not forgotten: designing for disconnection in synchronous groupware
Synchronous groupware depends on the assumption that people are fully connected to the others in the group, but there are many situations (network delay, network outage, or explic...
Carl Gutwin, T. C. Nicholas Graham, Christopher Wo...
HAPTICS
2009
IEEE
16 years 22 days ago
Vibrotactile score: A score metaphor for designing vibrotactile patterns
Despite the plethora of vibrotactile applications that already have begun to impact our everyday life, how to design vibrotactile patterns easily and efficiently remains to be a ...
Jaebong Lee, Jonghyun Ryu, Seungmoon Choi